PingArmor now protects PokeXGames: no more red screen or drops

3 min read
pokexgamespxgfailoverot-serverred-screen

Good news for PokeXGames players: PingArmor now detects and protects PXG automatically. If you are tired of the infamous red screen popping up mid-hunt, this post is for you.

The problem: red screen and drops on PokeXGames

PokeXGames is OTClient-based and uses a direct TCP connection to the server. When your internet wobbles for a few seconds, that socket dies — and the client shows the dreaded red screen trying to reconnect. Sometimes it recovers on its own; sometimes you get disconnected and lose the session.

Players recognize the connection errors that show up alongside it: 10054 (connection reset), 10060 (timeout) and 10061 (connection refused). The cause is almost never the PXG server — it is your internet wobbling, an unstable Wi-Fi link or your ISP’s flaky routing.

The underlying issue is simple: 2 to 5 second hiccups are enough for the server to end your session. By the time your internet comes back, it is already too late.

The fix: automatic failover between two internets

The idea is straightforward: two internet connections on the PC. If one fails, PXG traffic switches to the other in ~2 seconds — before the server’s TCP timeout. The socket survives the switch, so you keep playing without the red screen and without relogging.

PingArmor does exactly that:

  • Builds an encrypted WireGuard tunnel to a relay server in São Paulo
  • Detects pxgme.exe automatically and creates a dedicated /32 route to the PXG server
  • Monitors the primary internet and switches to the backup when it wobbles
  • Keeps the game socket alive during the WAN switch

If you want to understand the mechanics behind it, the post What is automatic failover and why it matters for games explains it in detail.

What about ping on PXG?

Being honest: PingArmor is about stability, not lower ping. The relay sits in São Paulo, same region as the PokeXGames server, so the latency impact is small and variable: it may add a few ms, stay the same, or even improve if your ISP has poor peering. What you really get is the end of drops and the red screen — not a promise of lower ping.

One caveat: failover handles one of your internets dropping. If both go down at the same time, there is nowhere to switch to.

Which second internet to use

The cheapest option is USB tethering from your phone:

  • Plug the USB cable into the PC
  • Enable “USB tethering” on the phone
  • PingArmor detects both interfaces on its own

Other options: ethernet from a second ISP, a secondary Wi-Fi or a 4G/5G USB modem. See the guide How to use two internet connections to play.

Step by step

  1. Create a free account (3-day trial, no card)
  2. Download PingArmor for Windows 10/11
  3. Connect both internets to the PC (cable + tethering, for example)
  4. Open the app, sign in and click Connect
  5. Launch PokeXGames and play normally — detection is automatic

No need to touch DNS, a proxy or any in-game settings. Everything is automatic.

Still getting drops and want help?

If you had a DC even with PingArmor running, we want to see the data to understand what happened. The guide How to collect debug data and send it to support shows how to generate the log and send it over — it is the fastest way to get it sorted.

More technical detail on how PingArmor handles PXG is on the PokeXGames page.

Free 3-day trial — no credit card required.


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