PingArmor now protects DeusOT: no more drops or disconnects
Good news for DeusOT players: PingArmor now detects and protects DeusOT automatically. If you are tired of getting disconnected mid-hunt or mid-war because your internet wobbled for a few seconds, this post is for you.
The problem: drops and disconnects on DeusOT
DeusOT is a Tibia server built on OTClient and uses a direct TCP connection to the server. When your internet wobbles for a few seconds, that socket dies — and the client shows the reconnection screen. Sometimes it recovers on its own; sometimes you get disconnected and lose the session.
Players recognize the connection errors that show up alongside it: 10054 (connection reset), 10060 (timeout) and 10061 (connection refused). The cause is almost never the DeusOT server — it is your internet wobbling, an unstable Wi-Fi link or your ISP’s flaky routing.
The underlying issue is simple: 2 to 5 second hiccups are enough for the server to end your session. By the time your internet comes back, it is already too late.
The fix: automatic failover between two internets
The idea is straightforward: two internet connections on the PC. If one fails, DeusOT traffic switches to the other in ~2 seconds — before the server’s TCP timeout. The socket survives the switch, so you keep playing without disconnecting and without relogging.
PingArmor does exactly that:
- Builds an encrypted WireGuard tunnel to a relay server in São Paulo
- Detects DeusOT.exe automatically and keeps the game traffic inside the protected tunnel
- Monitors the primary internet and switches to the backup when it wobbles
- Keeps the game socket alive during the WAN switch
If you want to understand the mechanics behind it, the post What is automatic failover and why it matters for games explains it in detail.
The launcher’s two clients
The DeusOT launcher offers two clients: Global Custom (version 15+) and Retro 7.4. Both are detected and protected automatically — you don’t have to pick one, tell the app or configure anything. Since both run under the same executable, PingArmor treats them the same way.
What about ping on DeusOT?
Being honest: PingArmor is about stability, not lower ping. The relay sits in São Paulo, same region as most OT servers, so the latency impact is small and variable: it may add a few ms, stay the same, or even improve if your ISP has poor peering. What you really get is the end of drops and disconnects — not a promise of lower ping.
One caveat: failover handles one of your internets dropping. If both go down at the same time, there is nowhere to switch to.
Which second internet to use
The cheapest option is USB tethering from your phone:
- Plug the USB cable into the PC
- Enable “USB tethering” on the phone
- PingArmor detects both interfaces on its own
Other options: ethernet from a second ISP, a secondary Wi-Fi or a 4G/5G USB modem.
Step by step
- Create a free account (3-day trial, no card)
- Download PingArmor for Windows 10/11
- Connect both internets to the PC (cable + tethering, for example)
- Open the app, sign in and click Connect
- Launch DeusOT and play normally — detection is automatic
No need to touch DNS, a proxy or any in-game settings. Everything is automatic.
Still getting drops and want help?
If you had a DC even with PingArmor running, we want to see the data to understand what happened. The guide How to collect debug data and send it to support shows how to generate the log and send it over.
More technical detail on how PingArmor handles DeusOT is on the DeusOT page.
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