WireGuard tunnel + automatic failover between two internet connections. When your link hiccups, PingArmor switches in 2 seconds and the game stays online.
Protection built for Tibia Global, with full support for BattlEye, login servers and the auction.
The app creates broad routes (0.0.0.0/1 + 128.0.0.0/1) when the client is detected, covering all servers including BattlEye.
If the primary internet drops or lags, traffic switches to the backup before the server disconnects your character.
Server in São Paulo, same region as Tibia Global. In some cases the relay can even reduce your effective ping.
Game traffic flows through an encrypted tunnel. Your real IP stays hidden from the game server.
Tibia Global uses multiple servers (login, game, BattlEye, updates) spread across many IPs. PingArmor creates broad routes (0.0.0.0/1 + 128.0.0.0/1) that take priority over the default route, ensuring all game traffic flows through the tunnel.
CDN exceptions (Google, Cloudflare, AWS, Akamai) are added automatically so regular web traffic still goes through the physical internet. The game uses the tunnel, nothing else — without affecting normal browsing.
PingArmor has native support for both games. The difference is technical: Tibia Global uses broad routes (0.0.0.0/1 + 128.0.0.0/1) to cover all servers while RubinOT uses specific /32 routes. The final protection is the same — zero DC, automatic failover and minimal latency.
Yes. The tunnel is transparent to BattlEye — the anti-cheat does not flag PingArmor as suspicious software. Players use it on main accounts without any issue.
Yes. Failover only works with two links. The cheapest option is ISP ethernet + USB tethering from your phone as backup.
The PingArmor server sits in São Paulo, same region as the Tibia servers. Typical added latency is 0 to 15ms. In some cases, when your ISP has poor peering, the relay can even reduce your ping.
Free 3-day trial. No credit card required.