WireGuard tunnel + automatic failover between two internet connections. When your link hiccups, PingArmor switches in 2 seconds and the game stays online.
Protection built for OT servers, where every second of DC costs real progress.
The app identifies RubinOT connections and creates specific /32 routes through the tunnel. No configuration required.
If the primary internet drops or lags, traffic switches to the backup before the server disconnects your character.
Server in São Paulo, same region as RubinOT. In some cases the relay can even reduce your effective ping.
Game traffic flows through an encrypted tunnel. Your real IP stays hidden from the game server.
OT servers like RubinOT use /32 routes — each server has a specific IP and traffic must be routed directly. PingArmor detects those IPs automatically and configures the routes with no user action.
Once the tunnel is connected, RubinOT traffic flows through the Wintun interface. If the physical internet flaps, the switch happens inside the tunnel — the game TCP socket never notices and the session keeps going.
PingArmor has native support for both games. The difference is technical: Tibia Global uses broad routes (0.0.0.0/1 + 128.0.0.0/1) while RubinOT uses specific /32 routes. The final protection is the same — zero DC, automatic failover and minimal latency.
Yes. Detection is automatic by server IP and port. Every public RubinOT world is detected the moment you open the game.
Yes. Failover only works with two links. The cheapest option is ISP ethernet + USB tethering from your phone as backup.
The PingArmor server sits in São Paulo. Typical added latency is 0 to 15ms. In some cases, when your ISP has poor peering to RubinOT, the relay can even reduce your ping.
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